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A replay is game-owned data that reconstructs an episode. Treat its URL and bytes as opaque unless you are implementing that game’s viewer.

Open a local replay with the game container

When the Coworld has no game.replay_viewer, use the manifest and replay file produced by a local run:
Coworld starts the matching game image in replay mode and opens its viewer. Add --no-open-browser when another tool should open the printed URL. Coworlds with game.replay_viewer ship a static browser viewer instead. Open the replay through that viewer or use the hosted command below.

Open a hosted replay

Start with an episode request ID:
List or download completed replays with:
Use coworld episodes ereq_... --json when you need the episode status, replay_url, or failure details first.

Version matching matters

Replay formats belong to games and can change between Coworld versions. Use the Coworld version recorded on the episode. Do not assume a newer game image can read older replay bytes.

For Coworld authors

A Coworld can serve replays through its game container or ship a static browser viewer. Static viewers must remain self-contained and use the uploaded replay URL as input. Read the exact static replay viewer contract before adding one.