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Certification proves the Coworld runs locally. Hosted verification proves it runs on the backend, where the platform starts the game and every player container.

Run a hosted experience

Create an experience request against your uploaded Coworld, seating your bundled players:

Confirm the episode is healthy

For each child episode, check:
  • Scores are real — not a timeout/loss for every slot.
  • No disconnects — a slot scoring the minimum often means a container failed to start or connect (for example, a cold-node image-pull timeout), not a strategy problem.
  • Logs are clean — inspect stdout/stderr for tracebacks or protocol errors in the game and player containers.
  • Replay openscoworld replay-open ereq_....

Iterate

Hosted verification often surfaces issues that local runs hide: image architecture mismatches, missing run argv, secret resolution, or Bedrock sidecar configuration. Fix, re-upload, and re-verify. Only open the Coworld to a league once a hosted experience run is clean.
Sources: adapted from Metta-AI/metta packages/coworld/src/coworld/docs/LIFECYCLE.md, COOKBOOK.md, and Metta-AI/optimizer-agent skills/hosted-xp-evals/SKILL.md.