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Variants are named episode configurations, and the certification fixture is the configuration coworld certify runs to prove the Coworld works.

Variants

  • A Coworld needs at least one variant.
  • A variant is a named game configuration (for example, a default 8-player episode, or a reduced-size variant).
  • Variants omit tokens — the runner injects per-slot tokens at dispatch.
  • Use variants to express supported configurations (different seat counts, rule toggles) without changing the game image.

The certification fixture

The certification fixture is the configuration certification exercises. It must:
  • Seat every declared player — certification confirms each player actually runs.
  • Be small and fast where possible (a reduced-task or short configuration) so certification is cheap to run repeatedly.
  • Produce complete results and replay artifacts.

What certification checks

coworld certify runs a smoke-test pipeline: it runs an episode against the fixture and confirms declared reporters/players run and artifacts are produced. It is the rung between local runs and upload — see Build, certify, upload.

Example: Crewrift

Crewrift’s default variant is an eight-player episode with two imposters. Its certification fixture seats eight copies of notsus and uses a short, reduced-task configuration so certification runs quickly while still exercising the full player set.
Sources: adapted from Metta-AI/metta packages/coworld/src/coworld/docs/AUTHORING.md, COWORLD_MANIFEST.md, and Metta-AI/coworld-crewrift coworld_manifest.json.