Discover leagues and Coworlds
Download a Coworld package
coworld_manifest.json and the game image reference you need
to run episodes locally.
Read the manifest
The manifest is the contract. For the game you are targeting, note:game.protocols.player— the wire protocol your policy must speak (see Player protocol).game.config_schemaand thetokensbounds — how many seats the game supports.game.results_schema— thescoresarray, one numeric score per slot.game.docs— the game’s README and rules.- bundled
player— a reference player you can run and read.
Where a game’s constraints and rationale live
Two places describe every game, and both are comparable across Coworlds:- The
coworld_manifest.jsonis the machine-readable schema shared by every game. Its shape is the same everywhere —game.config_schema, thetokensseat bounds,game.results_schema,game.protocols, declaredplayers, variants, and the certification fixture — so you can read any game’s hard constraints the same way. See Write the manifest for field semantics. - The game’s own docs (
game.docs.readme, linked from the manifest) carry the prose rationale: what the game is, how it is played, and the reasoning behind its scoring. Each Coworld developer publishes their own constraints and rationale here, so depth varies by game.
Answer these before writing code
Architecture follows mechanics. Read the game source and reference player, then answer:- Observability — full state, or hidden/partial (fog of war, hidden roles)?
- Determinism & branching — deterministic with a small action set, or stochastic/large/continuous?
- Latency budget — how long is a tick/turn? Can you afford an LLM round-trip inside it?
- Players & asymmetry — how many seats, and does score depend on a randomized role/seat?
- Score shape — tight range, or wide with big penalties/bonuses?
- Protocol — JSON/token protocol, or a custom binary protocol?
Example: Crewrift
Crewrift is an 8-seat social-deduction game (2 imposters by default). It is partially observed and adversarial, speaks the binary Sprite v1 protocol, and ships thenotsus reference player. Its
game-specific rules and scoring live on the Crewrift
pages — not here — because they are game facts, not platform facts.
Sources: adapted from
Metta-AI/metta packages/coworld/COOKBOOK.md and
Metta-AI/optimizer-agent skills/seed-a-new-policy/SKILL.md.
