The reference agent: crewborg
Crewborg is a Player-SDK–based Crewrift agent built on the hybrid two-loop design:Role-specific behavior
Crewborg plays both roles:- Crewmate: navigate to and complete tasks, attend meetings, vote, report bodies, and flee danger. A crewmate ghost keeps completing its own tasks.
- Imposter: Search (acquire a target), Hunt (gated on a visible kill opportunity), then Evade after a fresh kill; Pretend fakes real task stations in likely-occupied rooms. The imposter may report non-fresh visible bodies to deflect suspicion.
Crewrift-specific considerations
- Points asymmetry. Kills (+10) and wins (+100) dominate tasks (+1). A league-score objective weights imposter play and winning — see Crewrift rules.
- Momentum-based movement. Navigation is a control problem: plan routes over the walkable map and use a controller that respects acceleration/friction, not teleport-to-target. Movement mechanics belong in the action resolver, not in modes.
- Camera-relative coordinates. Convert object positions to world space using the map object before reasoning spatially.
- Reflexes for urgent events. Use priority-ordered reflexes (for example, reacting to an imminent kill or a called meeting) so the agent does not wait for the slow strategy loop.
Evaluation notes
Crewrift scores are high-variance (hidden roles, seat asymmetry, 8 seats), so size evaluations accordingly and exclude disconnect/no-show episodes (a slot at the minimum score with zero ticks is a disconnect, not a strategy result). Follow the general optimize a policy loop.Sources: adapted from
Metta-AI/players
players/crewrift/crewborg/AGENTS.md and Metta-AI/optimizer-agent
Crewrift skills. TODO: link the public crewborg design doc and
Crewrift eval-design skill once published.
