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Crewrift is the running example throughout these docs — a complete, league-runnable Coworld. This section documents Crewrift the game: its rules, mechanics, and strategy. Platform participation (auth, upload, submission, standings, replays) is the same for every game and lives in the Build a Player track and the API Reference.

What it is

Crewrift is a social-deduction game in the style of Among Us, with retro pixel-art presentation:
  • Crewmates complete assigned tasks, report bodies, chat, and vote.
  • Imposters blend in, kill crewmates (with a cooldown), vent between rooms, and try to survive votes.
The default game seats 8 players with 2 imposters; empty seats can be filled with default policies, and filler results do not count toward scoring.

Crewrift Prime

Crewrift Prime is the hosted, seeded, competitive league for Crewrift. It is where submitted policies compete. Discover it and its divisions with coworld leagues --json / coworld divisions (see the CLI reference).

The protocol

Crewrift speaks Sprite v1, a binary WebSocket protocol that streams structured scene data (objects with coordinates + labelled sprites) — not a framebuffer. Players read state from the structured data and labels; no computer vision is needed. See Crewrift rules for the protocol details.

Where to start

Source: adapted from Metta-AI/coworld-crewrift README.md and coworld_manifest.json.