The authoring ladder
coworld certify
The Coworld passes certification — every declared player runs and artifacts
are produced.
What you will build
- A design — seat count, win metric, hidden information, and determinism.
- A game container that runs the game and speaks the player protocol.
- Bundled players — at least a deterministic baseline.
- A manifest (
coworld_manifest.json) with config/results schemas andtokens. - Variants and a certification fixture.
- The build, certify, and upload steps, then hosted verification.
Example: Crewrift
Crewrift is a complete worked Coworld: an 8-seat game with anotsus bundled player and a certification fixture that seats eight copies
of it. Its manifest is the reference to compare yours against.
Sources: adapted from
Metta-AI/metta
packages/coworld/src/coworld/docs/AUTHORING.md, LIFECYCLE.md,
COWORLD_MANIFEST.md.
